02/03/2013

Dota Hero Nessaj The Chaos Knight

Dota Hero Nessaj - The Chaos Knight, Item Guide Build and Strategy. A disciple of Mithras, the God of Chaos, Nessaj have harnessed the power given to him to further the cause of Chaos and Evil. He uses his ability to call a chaotic energy to damage and stun an enemy for a random period of time in conjunction with his power to rip holes in space to instantly drop all that stood against him. His power has led to a terrifying Phantasm, creating 3 avatars themselves who do full damage to all those who oppose him.
Nessaj – The Chaos Knight
Range: 100 | Move Speed: 325
Primary: STR
Str: 17 + 2.9 | Agi: 14 + 2.1 | Int: 16 + 1.2
Damage: 50 – 80 | HP: 473 | Mana: 208
HP Regen: 0.76 | Mana Regen: 0.65
Attack Speed: 0.67 | Armor: 4

Chaos Bolt (C)
A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time. Deals random damage between 1-200.
Level 1 – Deals 1-200 damage and stuns, lasts 1-2 seconds.
Level 2 – Deals 1-200 damage and stuns, lasts 1-3 seconds.
Level 3 – Deals 1-200 damage and stuns, lasts 1-4 seconds.
Level 4 – Deals 1-200 damage and stuns, lasts 2-4 seconds.
• Damage type: magic
• Stun duration appears above targeted unit’s head (visible to allies and enemies).
• Casting range: 500
Mana Cost: 140
Cooldown: 10

Reality Rift (E)
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Level 1 – Teleportation and 25 bonus attack damage
Level 2 – Teleportation and 50 bonus attack damage
Level 3 – Teleportation and 75 bonus attack damage
Level 4 – Teleportation and 100 bonus attack damage
• Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance).
• Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight’s original position.
• Any illusions of Chaos Knight owned by the same player as Chaos Knight within 1400 AoE are also teleported to Chaos Knight’s new position.
• Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.
• Bonus damage lasts for 1.2 seconds.
• Casting Range: 550/600/650/700
Mana Cost: 70
Cooldown: 24/18/12/6

Critical Strike (Nessaj) (R)
Nessaj’s mojo gives him a chance to deal bonus damage.
Level 1 – 11% chance to 1.5 times normal damage.
Level 2 – 11% chance to 2 times normal damage.
Level 3 – 11% chance to 2.5 times normal damage.
Level 4 – 11% chance to 3 times normal damage.
Mana Cost: N/A
Cooldown: N/A

Phantasm (T)
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage. Illusions last for 24 seconds.
Level 1 – Summons 1 Image, takes 200% normal damage.
Level 2 – Summons 2 Images, takes 200% normal damage.
Level 3 – Summons 3 Images, takes 200% normal damage.
Mana Cost: 175/ 225/ 275
Cooldown: 180/160/140 Seconds
• This ability removes most buffs from Nessaj.

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